![]() ![]() This means you can now have multiple pads being triggered from the same input note, amongst other possibilities. For example, if a pad's input is set to C1 and its output is C2, notes played with a pitch of C1 on the master track will trigger a sound with a C2 on the appropriate sub-track. You can mute and solo a pad's sub-track using the M and S buttons as before, but the MIDI input and outputs for each pad are now user assignable. The interface looks largely the same at first glance, offering 48 drum pads split across three pages. The upper section is shown by default when Q-Sampler Main is selected, and the lower section is accessible when you click the Q-Sampler Detail button. ![]() In the kit shown, the Kick 1 pad triggers a Quick Sampler instance, the editor for which is displayed inside the Drum Machine Designer window. As before, adding Drum Machine Designer to a Software Instrument track turns that track into a Track Stack where each drum has its own sub-track within the master track, and you can change the plug‑in used by each of these tracks to any instrument plug‑in.ĭrum Machine Designer has been updated in Logic Pro 10.5. It now uses Quick Sampler for audio samples and Drum Synth (see box) as the default instrument for synthesized drum sounds instead of Ultrabeat. ![]() Drum Machine Designer, which was introduced in Logic Pro 10.1 for managing electronic drum sounds, has been revamped in Logic Pro 10.5. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |